{"id":5149,"date":"2025-03-25T09:00:40","date_gmt":"2025-03-25T08:00:40","guid":{"rendered":"https:\/\/lightsalmon-antelope-471987.hostingersite.com\/?p=5149"},"modified":"2025-04-02T14:43:02","modified_gmt":"2025-04-02T12:43:02","slug":"immersive-tech-survey-shows-demand-in-education-and-specialized-devices","status":"publish","type":"post","link":"https:\/\/staging.metamandrill.com\/de\/umfrage-zu-immersiver-technologie-zeigt-bedarf-im-bildungsbereich-und-bei-spezialgeraten\/","title":{"rendered":"Umfrage zu immersiver Technologie zeigt Bedarf im Bildungsbereich und bei Spezialger\u00e4ten"},"content":{"rendered":"<p><em>Eine spannende neue Studie von Metamandrill.com zeigt einen Wandel in der \u00f6ffentlichen Wahrnehmung immersiver Technologien wie Augmented Reality, Virtual Reality und Mixed Reality. Ein einst von Gaming dominierter Markt wird nun zunehmend von professionellen Anwendern genutzt. Die Studie untersuchte die Nutzungspr\u00e4ferenzen von 1.299 Fachleuten. Besonders gro\u00df war die Begeisterung f\u00fcr Immersive Reality im Bildungsbereich (61%). Gleichzeitig ist ein deutliches Marktwachstum bei Spezialhardware zu beobachten.<\/em><\/p>\n<h2>\u00dcber die Forschung<\/h2>\n<p><span style=\"text-decoration: underline;\"><a href=\"https:\/\/staging.metamandrill.com\/de\/\">Metamandrill.com<\/a><\/span>, eine Wissensplattform f\u00fcr immersive Technologien, f\u00fchrte eine umfassende Studie mit 1.299 Branchenexperten und Technologiebegeisterten durch. Die Umfrage richtete sich an Verbraucher, Gesch\u00e4ftsleute auf der Suche nach L\u00f6sungen und an Branchenexperten, die an der Entwicklung von immersiver Technologie beteiligt sind. Ziel der Studie war es, wichtige Trends bei Nutzungspr\u00e4ferenzen und Hardware-Einsatzabsichten f\u00fcr verschiedene Anwendungen und Ger\u00e4te immersiver Technologien zu identifizieren und so wertvolle Einblicke in die Marktentwicklung zu gewinnen.<\/p>\n<h2>Immersive Technologiel\u00f6sungen: Bildung \u00fcbernimmt die F\u00fchrung<\/h2>\n<p>Martijn Barten, Gr\u00fcnder von Metamandrill.com, stellte fest: \u201eUnternehmen erkennen zunehmend das Potenzial dieser Tools f\u00fcr Bildung und Kompetenzentwicklung.\u201c Diese Beobachtung ist angesichts der Umfrageergebnisse besonders treffend. Die Mehrheit der Teilnehmer, 61%, zeigte aktives Interesse am Einsatz immersiver Technologien in Bildung und Ausbildung. Es ist offensichtlich, dass diese Technologien die Herangehensweise an Bildung ver\u00e4ndern. 51% der Befragten zeigten Interesse an Gaming oder virtuellen Welten. Die Hauptvorteile immersiver Technologien in diesem Bereich sind die verst\u00e4rkte soziale Interaktion und die Verbesserung des Gameplays.<\/p>\n<p>441 der Befragten zeigten Interesse an immersiven Technologien im Bereich der allgemeinen Unterhaltung. Diese Kategorie umfasst immersive Kunst, Sportveranstaltungen und Musik. Auch aus der Wirtschaft ist ein gro\u00dfes Interesse erkennbar. 431 der Befragten zeigten sich begeistert vom Einsatz immersiver Technologien in der industriellen Optimierung, der Zusammenarbeit und im allgemeinen Service am Arbeitsplatz. 421 der Befragten gaben an, sie f\u00fcr Marketing- und Vertriebsanwendungen einzusetzen.<\/p>\n<p>Zusammenfassend zeigte sich, dass die Mehrheit der Befragten Interesse an immersiven Technologien f\u00fcr die Bildung zeigte. Es folgte ein Interesse an Arbeitsplatzanwendungen, Gaming bzw. virtuellen Welten, Unterhaltung und Marketing.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-5150\" src=\"http:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead.jpg\" alt=\"Immersive Technologiel\u00f6sungen \u2013 Bildung \u00fcbernimmt die F\u00fchrung\" width=\"1000\" height=\"630\" srcset=\"https:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead-18x12.jpg 18w, https:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead-200x126.jpg 200w, https:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead-300x189.jpg 300w, https:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead-320x202.jpg 320w, https:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead-400x252.jpg 400w, https:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead-600x378.jpg 600w, https:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead-700x441.jpg 700w, https:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead-768x484.jpg 768w, https:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead-800x504.jpg 800w, https:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead.jpg 1000w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/p>\n<h2>Bevorzugte Ger\u00e4te: Die Hardware f\u00fcr immersive Erlebnisse<\/h2>\n<p>Die Umfrage zeigte auch eine deutliche Verlagerung hin zu speziell entwickelten immersiven Technologien, die sich von mobilen Ger\u00e4ten wie Smartphones unterscheiden. Mobile Ger\u00e4te erfreuen sich mit 541 Punkten weiterhin gr\u00f6\u00dfter Beliebtheit. Konsolen und Standardcomputer erreichen mit 481 Punkten einen \u00e4hnlichen Wert. Ein deutliches und wachsendes Interesse ist jedoch an Ger\u00e4ten zu beobachten, die auf immersive Realit\u00e4t ausgelegt sind. Die Ergebnisse zeigten ein Interesse an Virtual-Reality-Headsets mit 451 Punkten, Augmented-Reality-Headsets mit 381 Punkten und Mixed-Reality-Headsets mit 441 Punkten.<\/p>\n<p>Die Zahlen decken sich mit den Wachstumsprognosen der International Data Corporation (IDC) f\u00fcr immersive Technologien. IDC geht davon aus, dass die weltweiten Auslieferungen von VR- und AR-Headsets stetig steigen werden. Von 6,7 Millionen ausgelieferten Einheiten im Jahr 2024 auf 22,9 Millionen im Jahr 2028. Die durchschnittliche j\u00e4hrliche Wachstumsrate w\u00fcrde 36,31 Milliarden US-Dollar erreichen. Das anhaltende Wachstum d\u00fcrfte sich fortsetzen, wobei Mixed Reality mit \u00fcber 701 Milliarden US-Dollar der weltweiten Auslieferungen immersiver Technologien bis 2028 die Nase vorn haben wird.<\/p>\n<p>Die Ergebnisse der Umfrage zeigen, dass sich das \u00f6ffentliche Interesse an immersiven Technologien auch auf spezielle Ger\u00e4te erstreckt, die das Erlebnis weiter verbessern k\u00f6nnen. Die Branche ist bereit, diese Nachfrage 2025\/2026 mit wichtigen Ver\u00f6ffentlichungen der gro\u00dfen Technologieunternehmen zu bedienen. Zu diesen Ver\u00f6ffentlichungen geh\u00f6ren das Vision Pro 2 von Apple, das XR-Headset von Samsung, der Index 2 von Valve und ein wachsendes \u00d6kosystem von Meta, zu dem auch Smart Glasses der Marke Oakley geh\u00f6ren.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-5151\" src=\"http:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Preferred-Devices-The-Hardware-Driving-Immersive-Experiences.jpg\" alt=\"Bevorzugte Ger\u00e4te \u2013 Die Hardware f\u00fcr immersive Erlebnisse\" width=\"1000\" height=\"350\" srcset=\"https:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Preferred-Devices-The-Hardware-Driving-Immersive-Experiences-18x6.jpg 18w, https:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Preferred-Devices-The-Hardware-Driving-Immersive-Experiences-200x70.jpg 200w, https:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Preferred-Devices-The-Hardware-Driving-Immersive-Experiences-300x105.jpg 300w, https:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Preferred-Devices-The-Hardware-Driving-Immersive-Experiences-400x140.jpg 400w, https:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Preferred-Devices-The-Hardware-Driving-Immersive-Experiences-600x210.jpg 600w, https:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Preferred-Devices-The-Hardware-Driving-Immersive-Experiences-768x269.jpg 768w, https:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Preferred-Devices-The-Hardware-Driving-Immersive-Experiences-800x280.jpg 800w, https:\/\/staging.metamandrill.com\/wp-content\/uploads\/2025\/03\/Preferred-Devices-The-Hardware-Driving-Immersive-Experiences.jpg 1000w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/p>\n<p><strong>Um auf die vollst\u00e4ndigen Umfrageergebnisse zuzugreifen und detaillierte Trends zu erkunden, besuchen Sie:<\/strong><br \/>\n<span style=\"text-decoration: underline;\"><a href=\"https:\/\/staging.metamandrill.com\/infographic-research\/\" target=\"_blank\" rel=\"noopener\">https:\/\/staging.metamandrill.com\/infographic-research\/<\/a><\/span><\/p>\n<p><strong>Die Umfrage zeigt, wie sich immersive Technologie von ihren Wurzeln im Gaming-Bereich zu einem gr\u00f6\u00dferen \u00d6kosystem entwickelt, das die Bed\u00fcrfnisse von Wirtschaft, Bildung und mehr erf\u00fcllt. Neue Ger\u00e4te, Software und Ideen er\u00f6ffnen unerforschte M\u00f6glichkeiten. Menschen nutzen die Technologien f\u00fcr Innovationen in nahezu allen Bereichen.<\/strong><\/p>\n<div class='code-block code-block-1' style='margin: 8px 0; clear: both;'>\n<h4>Weitere Themen rund um Immersive Tech<\/h4>\n<strong>Metamandrill.com<\/strong> bietet erkl\u00e4rende und praktische Informationen zu immersiven Technologien und verwandten Themen, wie z <span style=\"text-decoration: underline;\"><a href=\"https:\/\/metamandrill.com\/category\/augmented-reality\/\">erweiterte Realit\u00e4t<\/a><\/span>, <span style=\"text-decoration: underline;\"><a href=\"https:\/\/metamandrill.com\/category\/virtual-reality\/\">virtuelle Realit\u00e4t<\/a><\/span>, <span style=\"text-decoration: underline;\"><a href=\"https:\/\/metamandrill.com\/category\/virtual-worlds\/\">virtuelle Welten &amp; Spiele<\/a><\/span>, <span style=\"text-decoration: underline;\"><a href=\"https:\/\/metamandrill.com\/category\/technology\/\">Ger\u00e4te und Ausr\u00fcstung<\/a><\/span>, <span style=\"text-decoration: underline;\"><a href=\"https:\/\/metamandrill.com\/category\/interviews\/\">Gr\u00fcnderinterviews<\/a><\/span>, <span style=\"text-decoration: underline;\"><a href=\"https:\/\/metamandrill.com\/events\/\">Veranstaltungsinformationen<\/a><\/span>, und <span style=\"text-decoration: underline;\"><a href=\"https:\/\/metamandrill.com\/category\/explainers\/\">Erkl\u00e4rer &amp; Ratgeber<\/a><\/span>.<\/div>","protected":false},"excerpt":{"rendered":"<p>Eine spannende neue Studie von Metamandrill.com zeigt einen Wandel in der \u00f6ffentlichen Wahrnehmung immersiver Technologien wie Augmented Reality, Virtual Reality und Mixed Reality. Ein Markt, der einst dominierte [\u2026]<\/p>","protected":false},"author":4,"featured_media":5148,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29,7,36,34,33,35,28],"tags":[],"class_list":["post-5149","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-augmented-reality","category-technology","category-tech-topics","category-immersive-technology-industry-solutions","category-news","category-mixed-reality","category-virtual-reality"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Immersive Tech Survey: Demand in Education &amp; Specialized Devices<\/title>\n<meta name=\"description\" content=\"An immersive technology survey is examined, with educational interest leading at 61%, cross-industry adoption, and specialized hardware.\" \/>\n<meta name=\"robots\" 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